The Bachelor's Degree Course in Innovative technologies for digital communication (L-20) aims to train professionals able to analyze the cultural and communicative processes that characterize digital media for the purpose of developing and managing useful and innovative interactive services. The course features teachings related to sociology, psychology, computer science, economics and cultural-historical analysis. The Course includes two different learning pathway: one more general in nature, focused on innovation produced by digital technologies, the other more specialized, related to video game entertainment.
The didactic methodologies adopted for the learning pathways combine frontal lessons and moments of confrontation between professors and students, so as to ensure that everyonehas the opportunity to take an active role in the learning process. The learning pathway is complemented by seminars, workshops, laboratories as well as internships and stages at institutions, organizations and companies.
Career Opportunities
For the learning pathway innovation and digital
The students graduated in Innovation and Digital may aspire to the following positions:
DIGITAL INNOVATION STRATEGIST
Analyzes the technologies present on the market, identifying what users really need and identifying, based on these elements, possible innovative solutions and processes.
INTERACTIVE MEDIA DESIGNER
Realizes the prototypes of the digital application, defining its its functionality and organization and validating said aspects with potential end users.
DIGITAL COMMUNICATION MANAGER
Develops communication strategies identifying the channels required to reach target uses and manages and promotes digital communication.
For the Videogames learning pathway
The students who graduated in Videogames may pursue the following career opportunities:
GAME DEVELOPER
Professional figure who participates in the activity of developing an interactive work, either within a team or in outsourced or freelance companies.
OPERATOR IN THE SECTOR OF COMMUNICATION AND EVENTS
These professionals are able to interact effectively with a wide range of stakeholders, including indie studios and triple-A majors, as well as media and industry influencers, ensuring a consistent and effective presence in the marketplace.
OPERATOR IN THE SECTOR OF PUBLISHING AND MARKETING
This profile includes a set of roles in the video game publishers (publisher) segment, a sector that employs many professionals involved at various levels in the process of contracting, publishing, selling, distributing and promoting video game products.
Modality of attendance
The learning activities are presential, however students meeting certain requirements can also participate in live streaming, wherever they are, interacting live with the classroom.
LEARNING PATHWAYS
Innovation and Digital
The learning pathway in Innovation and digital, provides multidisciplinary training through teachings related to communication sciences, economics, social sciences and information technology with the aim of developing the skills required to critically analyze the contemporary media scenario. The objective is to train the professional figure of the 'Digital media specialist'; a figure who, thanks to the knowledge, skills and abilities acquired, can work both in private companies and in public bodies covering the different roles already described in the "career opportunities" section.
The Bachelor's Degree Courses provides the tools required to enhance the users' point of view at all stages of designing innovative digital applications. These stages include: identifying the needs of specific users, prototyping the application, evaluating its ease of use, and launching it to market through various digital channels.
The strong point of the degree course is the establishment of an integrated vision on what it means to do innovation, starting with a careful analysis of user needs and in-depth knowledge of available digital technologies (for example, the world of artificial intelligence).
Learning Pathway - Innovation and Digital
First Year
Subject |
CFU |
SSD |
Contemporary history and media history |
6 |
M-STO/04 |
Digital media law |
12 |
IUS/09 |
Information technologies |
12 |
INF/01 |
Psychology of innovation |
6 |
M-PSI/05 |
Public speaking |
6 |
L-LIN/12 |
Sociology of media and communication |
6 |
SPS/08 |
Visual and digital media culture |
6 |
SPS/08 |
Visual anthropology |
6 |
M-DEA/01 |
Total I Year |
60 |
|
Second Year
Subject |
CFU |
SSD |
Corporate and institutional communication |
6 |
SPS/07 |
Digital economy and marketing Introduction to economy Digital marketing Digital platforms marketing |
6 6 3 |
SECS-P/06 SECS-P/08 SECS-P/06 |
Digital social research |
6 |
SPS/07 |
Interactive storytelling Introduction to digital and interactive narrative Narrative design elements for videogames |
6 6 |
SPS/08 INF/01 |
Internet studies and social media management |
6 |
SPS/08 |
Media and religion |
6 |
M-STO/07 |
Totale II Anno |
51 |
|
Terzo Anno
Subject |
CFU |
SSD |
Digital media design |
6 |
INF/01 |
Entrepreneurship and innovation |
6 |
SECS-P/08 |
Introduction to artificial intelligence |
6 |
ING-INF/05 |
Media and gender |
6 |
SPS/08 |
Writing for digital media |
9 |
L-ART/06 |
Elective modules |
12 |
|
Other language skills |
6 |
|
Other skills |
9 |
|
Stage |
4 |
|
Final dissertation |
5 |
|
Total III Year |
69 |
|
Total |
180 |
|
Videogames
Realized in collaboration with VIGAMUS Academy.
The Videogames learning pathway, delivered in italian, is the first and only one in Italy. It aims to provide an overview of the gaming industry and the skills required to pursue a career and capture the opportunities of a global and constantly growing sector. In particular, this curriculum aims to train the professional figure of the '"Video games and interactive media specialist"; a figure recognized and in high demand by companies operating in the video game industry.
The approach to training is based on the philosophy of learning by doing: providing solid theoretical foundations but always usable to complete what is professionally required in the gaming industry.
The course of study is enriched with qualified company internships and experimental workshops.
The Videogames learning pathway ranges from the more technical and creative aspects related to game development (game design, concept art and art direction, 3D modeling and animation, programming, sound design and audio post-production, interactive storytelling, etc.) to those related to business, more pertaining to the humanities and economics (game publishing, marketing, communication, press office and PR management, video game journalism and criticism, product management, etc.).
The degree course employs a teaching staff entirely selected from leading professionals working at the highest levels of industry in Italy and abroad.
Learning Pathway - Videogames
First Year
Subject |
CFU |
SSD |
Applied games |
9 |
M-PED/03 |
Art direction e grafica 3D I |
6 |
ICAR/13 |
Integrated entertainment industry communications Digital and social public relations management Global entertainment industry communication |
3 6 |
SPS/08 M-STO/04 |
Fundamentals of game industry law |
6 |
IUS/09 |
Fundamentals of game design I |
6 |
L-ART/06 |
Sound design and audio post-production I |
6 |
L-ART/06 |
History and journalism of video games |
9 |
SPS/08 |
Game development tools I |
12 |
INF/01 |
Total I Year |
63 |
|
Second Year
Subject |
CFU |
SSD |
Art direction and 3D graphics II |
6 |
ICAR/13 |
Concept art and 2D graphics Concept art and fundamentals of art direction 2D graphics and animation |
6 6 |
SPS/08 INF/01 |
Economia della game industry e game marketing Economics of game industry Game marketing |
6 6 |
SECS-P/06 SECS-P/08 |
Elements of game design II |
6 |
L-ART/06 |
Localization of interactive multimedia works |
6 |
L-LIN/12 |
Interactive Narration |
6 |
SPS/08 |
Strategie di public relations applicate all'opera interattiva |
6 |
SPS/08 |
Total II Year |
54 |
|
Third Year
Subject |
CFU |
SSD |
Elements of game publishing |
6 |
SPS/08 |
Game production & studio management |
9 |
SECS-P/08 |
Planning and design in VR and metaverse |
6 |
ING-INF/05 |
Valuing diversity and inclusion policies in the game industry |
6 |
SPS/08 |
Further language Skills |
6 |
|
Optional Course |
12 |
|
Other knowledge useful for the introduction into the labour market |
9 |
|
Training and orientation internships |
4 |
|
Final Dissertation |
5 |
|
Total III Year |
63 |
|
Total |
180 |
|
TEACHING STAFF
Innovation and Digital | |||
---|---|---|---|
Professor | Subject | Course Profile | |
Marco Angelini | m.angelini@unilink.it | Information technologies | |
Stefano Arduini | s.arduini@unilink.it | Language and culture | |
Vittoria Bernardini | v.bernardini@unilink.it | Digital social research | |
Brunella Botte | b.botte@unilink.it | Interactive storytelling
Introduction to artificial intelligence |
|
Dario Carrera | d.carrera@unilink.it | Innovative start up creation | |
Silvia Cristofori | s.cristofori@unilink.it | Media and religion | |
Silvia Dal Bianco | s.dalbianco@unilink.it | Digital economy and marketing | |
Eugenio De Gregorio | e.degregorio@unilink.it | Psychology of innovation | |
Federica De Stefani | f.destefani@unilink.it | Digital media law | |
Vincenza Del Marco | v.delmarco@unilink.it | Visual and digital media culture | |
Valentina Fedele | v.fedele@unilink.it | Sociology of media and communication | |
Filippo Maria Giordano | f.giordano@unilink.it | Contemporary history and media history | |
Emilio Greco | e.greco@unilink.it | Corporate and institutional communication | |
Miriam Lepore | m.lepore@unilink.it | Writing for digital media | |
Roberto Manzi | r.manzi@unilink.it | Public speaking | |
Giada Marinensi | g.marinensi@unilink.it | Interactive storytelling | |
Cassandra Menga | c.menga@unilink.it | Digital economy and marketing | |
Antonio Opromolla | a.opromolla@unilink.it | Visual and digital media culture | |
Rosa Palladino | r.palladino@unilink.it | Entrepreneurship and innovation | |
Lorenza Parisi | l.parisi@unilink.it | Internet studies
Social media management |
|
Silvio Petrassi | s.petrassi@unilink.it | Digital economy and marketing | |
Lorenzo Pizzuti Verdone | l.pizzutiverdone@unilink.it | Corporate and institutional communication | |
Edoardo Quaretta | e.quaretta@unilink.it | Visual anthropology | |
Pasquale Sasso | p.sasso@unilink.it | Entrepreneurship and innovation | |
Eliseo Sciarretta | e.sciarretta@unilink.it | Digital media design | |
Videogiochi | |||
Professor | Subject | Course Profile | |
Marco Accordi Rickards | marco.accordirickards@unilink.it | Interactive Narration
Storia e giornalismo del videogioco |
|
Raoul Carbone | r.carbone@unilink.it | Concept art e grafica 2D | |
Andrea Coppola | a.coppola@unilink.it | Art direction and 3D graphics I
Art direction e grafica 3D II |
|
Marco D'Agostini | m.dagostini@unilink.it | Applied games | |
Jacopo Ierussi | j.ierussi@unilink.it | Elementi di diritto della game industry | |
Gianpaolo Iglio | g.iglio@unilink.it | Elementi di game design II
Economia della game industry e game marketing |
|
Andrea Leganza | a.leganza@unilink.it | Game Development Tools I | |
Enrico Martines | e.martines@unilink.it | Fundamentals of game publishing | |
Angela Paoletti | a.paoletti@unilink.it | Localization of interactive multimedia works | |
Sara Pellegrini | s.pellegrini@unilink.it | Applied games | |
Piermarco Rosa | p.rosa@unilink.it | Fundamentals of game design I
Game production & studio management Internet of things |
|
Giulia Rovai | g.rovai@unilink.it | Applied games
Integrated Communication in the entertainment industry Public Relations strategies applied to interactive works |
|
Eva Sturlese | e.sturlese@unilink.it | Valorization of diversity and inclusion policies in game industry | |
Carlo Tuzza | c.tuzza@unilink.it | Sound design e post produzione audio I |
QUALITY ASSURANCE
Quality Assurance Group |
---|
Prof Lorenza Parisi, Coordinator |
Prof. Marco Angelini, Professor |
Prof.ssa Valentina Fedele, Professor |
Prof. Edoardo Quaretta, Professor |
Prof. Marco Accordi Rickards, Professor |
Prof.ssa Giada Marinensi, Professor |
Andreana de Martino, Student |
Cristian Gallucci, Student |
Dott.ssa Paola Corsetti, Technical Administrative Staff |
Dott.ssa Giuliana Focaccia, Technical Administrative Staff |
Representatives in the Joint Teaching Staff/Student Committees |
---|
Prof. Silvia Dal Bianco, Professor |
Alessandro Caltran, student of the Degree Course |
Jacopo Piccinelli, student of the Degree Course |
STEERING COMMITTEE
Marco Accordi Rickards | VIGAMUS | ||
Dario Coscia | Councilor CdA Employerland Srl | ||
Davide D’Amico | Public Function | ||
Sara Demofonti | ISTAT | ||
Massimiliano Dibitonto | Manager Products and Services Guidelines, Olivetti | ||
Guido Fabbri | co-founder and CMO Geosmartcampus | ||
Lucia Grimani | President CNA Impresa Donna Roma | ||
Aleida Lima | Synergic Dreams | ||
Mario Lucio Papaleo | Deputy Director, gamesvillage.it | ||
Giulio Perez | Game Designer e Art Director, 906 Games Srl | ||
Giuseppe Russo | MANPOWER | ||
Arturo Siniscalchi | Forum PA | ||
Vincenzo Silvestri | Labour Consultants Foundation | ||
Pasquale Carillo | Society NEXTADV | ||
Roberta Chiappe | FORMEZ | ||
Annalisa Trezza | Society ACCENTURE |
ADMINISTRATION OFFICES
STUDENT ADMINISTRATION OFFICE
Palazzina Romagnoli - 1st Floor
Email: segreteria.studenti@unilink.it
Tel: +39 06 3400 6246/6080
TEACHING OFFICE
Palazzina Romagnoli - 1st Floor
Office Hours
Monday - Wednesday - Friday: 10.00 - 13.00
Tuesday - Thursday: 14.30 - 16.30
Email: segreteria.docenti@unilink.it
Tel: +39 06 3400 6064/6059/6249
KNOWLEDGE REQUIRED FOR ACCESS
In order to be admitted to the Degree Course, it is necessary to hold an upper secondary school diploma or other qualification obtained abroad, recognized as suitable by current regulations.
At the same time, the students must possess adequate knowledge of general culture and logic-mathematics, as well as text comprehension skills.
Furthermore, required knowledge and language skills consistent with the language of delivery of the Course of Study and/or individual curriculum.
The verification of the possession of the knowledge required for access is done by means of an appropriate test.
In case the aforementioned test gives a negative result, the students will have to fulfill the following additional educational obligations (OFA):
-
Taking the Contemporary History exam for the History of Contemporary Culture learning pathway, in the case of a negative assessment of general culture/text comprehension knowledge.
-
Compulsory attendance of a remedial course delivered online in the case of a negative outcome of the language proficiency assessment.
Any OFAs must be fulfilled within the first year of the course.
Any OFAs must be fulfilled within the first year of the course.
TUTORING
The Course of Study supports the students through 4 different types of tutoring:
-
Orientation and soft skill-aimed tutoring, carried out by the Educational Coordinator, who assists the students in the stages of orientation, insertion into university life, monitoring of the learning pathway and motivation (always having as a reference the planned results), support in the completion of bureaucratic procedures, the latter in collaboration with the Student Administration Office;
-
international orientation tutoring, carried out by the International office, which offers personalized assistance to both international students enrolled in the Course of Study and Erasmus students;
-
educational tutoring, entrusted to teaching support figures (teaching assistants, doctoral students, holders of supplementary teaching contracts, etc.), who support the students with supplementary teaching activities related to specific teachings;
-
specialized tutoring, carried out by the Inclusion Education Coordinator, for students with disabilities or specific learning disorders (DSA) and special educational needs (BES), aimed at reducing the obstacles that could prevent their full inclusion in the university environment.
WORKSHOPS
The workshop activities are designed as moments of learning by doing, through which the students will acquire and/or refine soft skills (team work, problem solving, leadership, communication skills, etc.), increasingly fundamental in the labour maket. Furthermore, workshops represent opportunities for in-depth experiential learning in direct contact with professionals in the field.
Active workshops 23/24:
-
Innovation and Digital:
Human Computer Interaction
Social media
Digital Filmaking and video production
-
Videogames:
Marketing and communication
Web-writing
Game development
INTERNSHIPS
The Course of Study reserves special credits for orientation training internships, to be carried out within the University, as well as internships and apprenticeships at institutions, agencies, organizations and foundations, enterprises.
FINAL DISSERTATION
The final dissertation consists in the discussion, before a special committee, of a written paper prepared under the guidance of a professor, on a topic related to a discipline in which the student has taken an examination.
While not requiring specific characteristics of originality, the paper should demonstrate the acquired mastery of the analytical tools learned in the course of study, the ability to integrate the diversified disciplinary knowledge learned, as well as the communication skills suitable for a fruitful entry into the labour market and/or the continuation of the educational path in the two-year master's degree program.
The paper may be written and discussed in Italian and/or English.
The manner of conducting the final examination and its timing are defined in the academic calendar, published on the University website and communicated by the Student Administration Office. For further information, please consult the following link: https://www.unilink.it/en/students/final-dissertation