The Master's Degree Course in CLanguage and Communication Technologies provides the students with knowledge and abilities required to design and implement innovative content, products and services for digital communication.
The students may customize the curriculum according to their interests and career ambitions by choosing one of the two specializations: Interaction design and Game development, marketing and communication.
Method of attendance
- Frontal lessons: frontal lessons in mini-classes of maximum 25 students, to be carried out at the Rome branch.
- Live streaming: the students may attend to the educational activities from their own devices, regardless of their location.
The recordings of all activities implemented through the live streaming method are also available at a later date, as a complement to the student's training.
EDUCATIONAL PATHWAYS
Interaction design
The aim of this educational pathway is to provide thoretical and practical competencies related to communication and the languages of interactive and digital media. The corse is particularly focused on a complex set of technical, scientific, creative and productive knowledge necessary for the design, implementation, evaluation and enhancement of interactive products.
The educational pathway combines technical-specialist and socio-economic subjects so as to provide an inter-disciplinary preparation. The participation of experts in the academic activities and the wide rage of laboratory experiences provided, contribute to the development of practical skills, aimed at learning techniques and procedures. During the second semester of the second year, students must carry out a mandatory professional internship in companies, organizations or communication agencies.
Career opportunities
- communication and digital marketing consultant
- author and content editor in the field of audiovisual, multimedia and transmedia productions
- designer of interactive products and services
- interaction designer
- user experience designer
- art director
- web & mobile designer, expert in the creation and implementation of solutions for web, mobile and ubiquitous digital platforms
Educational Patway - Interaction Design
1st Year
1st semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Social Innovation & Transformation Design | SPS/08 | 6 | ||
Cognitive Psychology | M-PSI/06 | 6 | ||
Network Society | SPS/08 | 6 | ||
Digital tranformation | SPS/08 | 6 | ||
Gamification Strategies | M-PED/03 | 6 | ||
Interaction Design & Programming Interaction Design Programming web & mobile |
SPS/08 INF/01 |
3 6 |
||
2nd semester | ||||
Subject | Area | SSD | Professor | CFU |
Sociology of Languages | SPS/07 | 6 | ||
Digital Marketing | SECS-P/06 | 6 | ||
Data Analysis & Visualization | SECS-S/01 | 6 | ||
Optional group: Elective Module Interaction Design |
2nd Year
1st semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Computer Graphics, Modeling & 3D Printing | INF/01 | 6 | ||
Service & Innovation Design | SPS/08 | 9 | ||
English Language for Multimedia Communications | 3 | |||
2nd semester | ||||
Digital marketing lab | 5 | |||
Visual communication lab | 7 | |||
Stage and Internship | 6 | |||
Final Dissertation | 15 |
Game development, marketing and communication
The Game development, marketing and communication learning pathway is the first and only Master's Degree Course dedicated to videogames in Italy. Its aim is to provide heterogeneous skills, dealing with both the creative dimension (the video game development sector), and the economic dimension (publishing, marketing and communication) of the video game industry.
The educational pathway provides a complete overview of the typical functional dimensions of the video game, exploring subjects ranging from the development of interactive works (game design, art direction, graphics, sound, etc..) to their promotion, communication and exploitation, up to touch specific areas such as the frontier of eSports or the distribution of the video game product (retail and digital).
The teaching staff is comprised of qualified experts active in the games industry, who will share their experience with the students in order to provide an education focused on market requirements. The learning pathway integrates frontal teaching with thematic workshops aimed at experiencing the realities of the world of development studios and major publishers, as well as the challenges of a constantly changing system. During the second semester of the second year, students must carry out a mandatory professional internship in companies, organizations, or communication agencies.
Career opportunities
Game developer
The professional figure in charge of the development activity of an interactive work, either within a team, at outsourcing companies or as a freelancer.
Communications Operator
This is a professional figure capable of managing the corporate storytelling of a video game company and effectively communicating with the various press contacts of the companies in the sector (from indie studios to the triple A majors).
Publishing/marketing operator
This sector employs many professionals involved at various levels in the process of contracting, publishing, selling, distributing and promoting video game products of all kinds and in all formats (home console, personal computer, mobile).
Event manager
This professional figure deals with the conception and implementation of national and international events related to the production and publication of video games, both in presence and online.
Educational Pathway - Game Development, Marketing and Communication
1st Year
1st semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Game publishing | SPS/08 | 9 | ||
Art Direction | SPS/07 | 6 | ||
Applied Games e strategie di gamification | SPS/08 | 6 | ||
Video Game Critics | L-ART/06 | 6 | ||
Game Design I- Basics of Game Development I | SPS/08,INF/01 | 9 | ||
Marketing Strategies in Interactive Works | SECS-P/06 | 6 | ||
2nd semester | ||||
Subject | Area | SSD | Professor | CFU |
Project Management | SECS-P/08 | 6 | ||
Teorie e tecniche della distribuzione | SECS-P/06 | 6 | ||
Basics of Film Direction and Digital Screenwriting | L-ART/05 | 6 | ||
Optional Group: Elective Module Game |
2nd Year
1st semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Basics of Game Development II | INF/01 | 6 | ||
Game Design II | ING-INF/05 | 6 | ||
Additional Linguistic Knowledge | 3 | |||
2nd semester | ||||
Optional Group: Elective Module Game |
||||
Optional Group: Internships |
||||
Optional Group: Internships |
||||
Stage and Internship | 6 | |||
Final Dissertation | 15 |
Optional Group - Interaction Design
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Programming (2nd semester) |
INF/01 | 6 | ||
Logic, interaction, game (2nd semester) |
M-FIL/02 | 6 |