Teaching

Language and Communication Technologies - LM59

The Master's Degree Course in CLanguage and Communication Technologies provides the students with knowledge and abilities required to design and implement innovative content, products and services for digital communication.

The students may customize the curriculum according to their interests and career ambitions by choosing one of the two specializations: Interaction design and Game development, marketing and communication.

Method of attendance

  • Frontal lessons: frontal lessons in mini-classes of maximum 25 students, to be carried out at the Rome branch.
  • Live streaming: the students may attend to the educational activities from their own devices, regardless of their location.

The recordings of all activities implemented through the live streaming method are also available at a later date, as a complement to the student's training.

EDUCATIONAL PATHWAYS

Interaction design

The aim of this educational pathway is to provide thoretical and practical competencies related to communication and the languages of interactive and digital media. The corse is particularly focused on a complex set of technical, scientific, creative and productive knowledge necessary for the design, implementation, evaluation and enhancement of interactive products.

The educational pathway combines technical-specialist and socio-economic subjects so as to provide an inter-disciplinary preparation. The participation of experts in the academic activities and the wide rage of laboratory experiences provided, contribute to the development of practical skills, aimed at learning techniques and procedures. During the second semester of the second year, students must carry out a mandatory professional internship in companies, organizations or communication agencies.

Career opportunities

  • communication and digital marketing consultant
  • author and content editor in the field of audiovisual, multimedia and transmedia productions
  • designer of interactive products and services
  • interaction designer
  • user experience designer
  • art director
  • web & mobile designer, expert in the creation and implementation of solutions for web, mobile and ubiquitous digital platforms

Game development, marketing and communication

The Game development, marketing and communication learning pathway is the first and only Master's Degree Course dedicated to videogames in Italy. Its aim is to provide heterogeneous skills, dealing with both the creative dimension (the video game development sector), and the economic dimension (publishing, marketing and communication) of the video game industry.

The educational pathway provides a complete overview of the typical functional dimensions of the video game, exploring subjects ranging from the development of interactive works (game design, art direction, graphics, sound, etc..) to their promotion, communication and exploitation, up to touch specific areas such as the frontier of eSports or the distribution of the video game product (retail and digital).

The teaching staff is comprised of qualified experts active in the games industry, who will share their experience with the students in order to provide an education focused on market requirements. The learning pathway integrates frontal teaching with thematic workshops aimed at experiencing the realities of the world of development studios and major publishers, as well as the challenges of a constantly changing system. During the second semester of the second year, students must carry out a mandatory professional internship in companies, organizations, or communication agencies.

Career opportunities 

Game developer

The professional figure in charge of the development activity of an interactive work, either within a team, at outsourcing companies or as a freelancer.

Communications Operator

This is a professional figure capable of managing the corporate storytelling of a video game company and effectively communicating with the various press contacts of the companies in the sector (from indie studios to the triple A majors).

Publishing/marketing operator

This sector employs many professionals involved at various levels in the process of contracting, publishing, selling, distributing and promoting video game products of all kinds and in all formats (home console, personal computer, mobile).

Event manager 

This professional figure deals with the conception and implementation of national and international events related to the production and publication of video games, both in presence and online.


Optional Groups: