Teaching

Technologies and languages of communication (LM-59)

The aim of the Master's Degree Course in Technologies and languages of communication is to train professionals with solid skills in the field of digital communication and innovation; professionals capable of inserting themselves, in a transversal way, in different work fields where they will go to act, with functions of high responsibility, as experts in the wide sphere of transformation introduced by innovation and digital communication.

The educational objectives of the course of study are translated into a strongly interdisciplinary approach aimed at integrating different cores of knowledge. Upon completion of the course of study, the students will have acquired a solid theoretical-methodological background for the analysis and understanding of complex socio-technical systems.

Even though the course is articulated into two learning pathways, it maintains a common methodology, in order to provide and share the characterizing and transversal disciplines for the acquisition of knowledge in the professional field, integrating disciplinary areas of socio-psycho-pedagogical, economic and computer science, with particular attention to the evolution of new digital languages, design techniques and the effects on people, organizations and society.

The educational approach adopted is modern and experiential: traditional academic lectures are complemented by seminars, project work, classroom testimonials with professionals from companies and institutions. The learning pathway is complemented by various workshop experiences, group work, and research projects aimed at developing in students soft skills, autonomy, self-direction, and the ability to work in groups and by objectives. Essential skills required for entry into the world of work.

CAREER OPPORTUNITIES

The students graduated in  Innovative technologies for digital communication operate in different organizational and social contexts, across all sectors of production. They can:

  • be employed in the professional fields of public, institutional, corporate, advertising and third sector communication;

  • be employed in public agencies, private companies, research centers;

  • carry out freelance and consulting activities;

  • develop company spin-offs, start-ups and self-entrepreneurial projects.

Modality of attendance

The learning activities are presential, however students meeting certain requirements can also participate in live streaming, wherever they are, interacting live with the classroom.


LEARNING PATHWAYS

Interaction design

The aim of the Interaction design learning pathway is to provide sound theoretical-methodological training in the field of digital communication and innovation, with particular reference to sociological processes and media languages, and adequate knowledge and technical skills in the field of digital transformation and its effects on communication, socio-technical processes and systems.

This learning pathway focuses on the complex set of technical, scientific, creative and production knowledge necessary for the design, implementation, evaluation and enhancement of interactive products and services, according to a human experience-centered approach. The curriculum synergistically integrates technical-specialist teachings with socio-economic teachings to ensure that students have an interdisciplinary background.

The collaboration with professionals in the field and various laboratory experiences complete the course and contribute to the development of practical skills, aimed at learning creative, design and managerial techniques and tools. During the second semester of the second year there is a mandatory professional internship at companies, organizations or communication agencies.

Upon completion of the learning pathway, the student will be able to pursue the following professions:

➢ Service Designer

➢ User Experience Design or UX Designer

➢ Innovation Manager

➢ Experts in the field of digital and integrated communication

Subject

CFU

SSD

Cognitive psychology

6

M-PSI/01

Data analysis & visualization

6

SECS-S/01

Digital marketing

6

SECS-P/06

Digital transformation

6

SPS/08

Gamification strategies

6

M-PED/03

Interaction design & programming

Programming

Interaction design

6

3

 

INF/01

SPS/08

Network society

6

SPS/08

Social innovation & transformation design

6

SPS/08

Sociology of languages

6

SPS/07

Other knowledge - Digital Marketing

5

 

Total I Year

62

 

Subject

CFU

SSD

Computer graphics, modeling & 3D printing

6

INF/01

English language for multimedia communications

3

L-LIN/12

Service & innovation design

9

SPS/08

IT skill - Visual communication

7

 

Elective modules

12

 

Other skills

5

 

Stage

6

 

Final dissertation

15

 

Total II Year

63

 

Total

125

 


Game development, marketing and communication

Realized in collaboration with VIGAMUS Academy

Programme leader Prof. Marco Accordi Rickards

The learning pathway Game development, marketing and communication is unique in Italy. It offers the opportunity to consolidate basic skills by addressing both the technical-creative dimension of the game industry and the business-related dimension, which is predominantly humanistic-economic (publishing, marketing and communication).

The learning pathway provides a comprehensive view of the different functional dimensions typical of the video game, exploring subjects ranging from the development of interactive works (game development & design, art direction, 3D and 2D graphics, sound design, etc.) to their promotion, communication and valorization (game marketing & game publishing, etc.), and even delving into specific areas such as the eSports frontier or the distribution of the video game product (retail and digital).

The teaching staff is comprised exclusively of highly qualified professionals in the game industry; thus, students will be guided through the course of education and specialization and acquire training focused on the needs of the market. The learning pathway integrates face-to-face teaching with thematic workshops aimed at experiencing the realities of the world of development studios and major publishers, as well as the challenges of an ever-changing system. During the second semester of the second year, the student are required to take a professional internship at companies, organizations or communication agencies.

Upon completion of the learning pathway, the student will be able to pursue the following professions:

➢ User Experience Designer

➢ Digital communication consultant for the video game industry.

➢ Game Designer

➢ Organizer of promotional events and trade shows dedicated to the video game product 

Subject

CFU

SSD

Applied games and gamification strategies

6

SPS/08

Art direction

6

SPS/07

Video game criticism

6

L-ART/06

Game design and game development I

Game design I

Game development I

6

3

SPS/08

INF/01

Game publishing

9

SPS/08

Fundamentals of direction and digital scriptwriting

6

L-ART/05

Project management

6

SECS-P/08

Marketing strategies of interactive works

6

SECS-P/08

Theories and techniques of distribution

6

SECS-P/06

Total I Year

60

 

Subject

CFU

SSD

Game design II

6

ING-INF/05

Game development II

6

INF/01

Additional language skills

3

 

Optional Subject

12

 

Other knowledge useful for the introduction into the labour market

5

 

IT skills

7

 

Internship

6

 

Final Dissertation

15

 

Total II Year

60

 

Total

120

 



  • Marco Accordi Rickards - VIGAMUS
  • Dario Coscia - Board Member Employerland Srl
  • Davide D’Amico - Funzione Pubblica
  • Sara Demofonti - ISTAT
  • Massimiliano Dibitonto - Managers Products and Services Guidelines, Olivetti
  • Guido Fabbri - co-founder e CMO Geosmartcampus
  • Lucia Grimani - President CNA Impresa Donna Roma
  • Aleida Lima - Synergic Dreams
  • Mario Lucio Papaleo - VIGAMUS
  • Giulio Perez - VIGAMUS
  • Giuseppe Russo - MANPOWER
  • Arturo Siniscalchi - Forum PA
  • Vincenzo Silvestri - Labor Consultants Foundation
  • Pasquale Carillo - Society NEXTADV
  • Roberta Chiappe - FORMEZ
  • Alessandra Trezza - Society ACCENTURE

Paola Corsetti

p.corsetti@unilink.it

STUDENT ADMINISTRATION OFFICE

Palazzina Romagnoli - 1st Floor

Email: segreteria.studenti@unilink.it 

Tel: +39  06 3400 6255/6246/6080

 

TEACHING OFFICE

Palazzina Romagnoli - 1st Floor

Office Hours
Monday - Wednesday - Friday: 10.00 - 13.00
Tuesday - Thursday: 14.30 - 16.30

Email: segreteria.docenti@unilink.it
Tel: +39  06 3400 6064/6059/6249


In order to be admitted to the Degree Course, it is necessary to hold an upper secondary school diploma or other qualification obtained abroad, recognized as suitable by current regulations.

At the same time, the students must meet the following minimum curricular requirements for admission: 75 CFU (acquired in Bachelor's or Master's Degree Courses, or through single courses) in the following scientific disciplinary areas:

  • at least 27 credits in SSD SPS/08
  • at least 18 credits in SSD SECS-P/06 and/or in SSD SECS- S/01
  • at least 9 credits in SSD L/ART 06 and/or in SSD L/ART /05
  • at least 9 credits in SSD SPS/07
  • at least 9 credits in SSD INF/01 and/or SSD ING-INF/05

Language knowledge and skills consistent with the language of delivery of the CdS and/or individual curriculum are also required.

Native language learners and those with appropriate language certification are exempt from verification of such knowledge and skills.

Without prejudice to the aforementioned admission requirements, the students'possession of adequate personal preparation is evaluated upon registration.

The students who have attained a Bachelor's Degree at the University as well as those who have graduated from another University with a grade of not less than 105/hundredths, in one of the following classes, are exempted from the assessment:

L1 Class of Degrees in Cultural Heritage

L3 Class of Degrees in Disciplines Of Figurative Arts, Music, Performing Arts And Fashion

Fashion

L5 Class of Degrees in Philosophy

L10 Class of Degrees in Humanities

L11 Class of Degrees in Modern Languages and Cultures

L14 Class of Degrees in Legal Services

L15 Class of Degrees in Tourism Science

L16 Class of Degrees in Administration and Organization Science

L18 Class of Degrees in Science of Economics and Business Management

L19 Class of Degrees in Education and Training Sciences

L20 Class of Degrees in Communication Sciences

L24 Class of Degrees in Psychological Sciences and Techniques

L31 Class of Degrees in Computer Science and Technology

L33 Class of Degrees in Economic Sciences

L36 Class of Degrees in Political Science and International Relations

L37 Class of Degrees in Social Science for Cooperation, Development and Peace

L39 Class of Degrees in Social Service

L40 Class of Degrees in Sociology

The Course of Study supports the students through 4 different types of tutoring:

  1. Orientation and soft skill-aimed tutoring, carried out by the Educational Coordinator, who assists the students in the stages of orientation, insertion into university life, monitoring of the learning pathway and motivation (always having as a reference the planned results), support in the completion of bureaucratic procedures, the latter in collaboration with the Student Administration Office;

  2. international orientation tutoring, carried out by the International office, which offers personalized assistance to both international students enrolled in the Course of Study and Erasmus students;

  3. educational tutoring, entrusted to teaching support figures (teaching assistants, doctoral students, holders of supplementary teaching contracts, etc.), who support the students with supplementary teaching activities related to specific teachings;

  4. specialized tutoring, carried out by the Inclusion Education Coordinator, for students with disabilities or specific learning disorders (DSA) and special educational needs (BES), aimed at reducing the obstacles that could prevent their full inclusion in the university environment.

The workshop activities are designed as moments of learning by doing, through which the students will acquire and/or refine soft skills (team work, problem solving, leadership, communication skills, etc.), increasingly fundamental in the labour maket. Furthermore, workshops represent opportunities for in-depth experiential learning in direct contact with professionals in the field.

The Course of Study reserves special credits for orientation training internships, to be carried out within the University, as well as internships and apprenticeships at institutions, agencies, organizations and foundations, enterprises.

The final dissertation consists in the discussion, before a special committee, of a written paper prepared under the guidance of a professor, on a topic related to a discipline in which the student has taken an examination. While not requiring specific characteristics of originality, the paper should demonstrate the acquired mastery of the analytical tools learned in the course of study, the ability to integrate the diversified disciplinary knowledge learned, as well as the communication skills suitable for a fruitful entry into the labour market and/or the continuation of the educational path in the two-year master's degree program.

The paper may be written and discussed in Italian and/or English.

The manner of conducting the final examination and its timing are defined in the academic calendar, published on the University website and communicated by the Student Administration Office. For further information, please consult the following link: https://www.unilink.it/en/students/final-dissertation


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